Curb Rash
2025
Summer
A car too fragile to drive
The Idea
I pushed a familiar car form into unfamiliar territory by giving a Porsche GT3 RS glass wheels. The goal was to create something both striking and fragile.
The Creation
I tuned materials, reflections, and lighting in Blender to make the glass feel believable while keeping the car visually grounded.
The Tools
Blender was used for modeling, light path calculations, mesh optimization, and caustic management to balance realism with creative risk.
The Final Product
The final render, titled Curb Rash, was shared on Instagram as a clean, dramatic study in realism, playfulness, and material precision.